I'm a Computer Science graduate from Washington University in St. Louis (May 2025) with a minor in Finance. As the Owner and General Manager of Syntale LLC, I've built and scaled a global gaming network serving 19,000+ players while leading remote development teams. I'm passionate about software engineering, machine learning, and neural networks, with extensive experience in backend development, system optimization, and real-time applications.
My technical expertise spans multiple programming languages and tools, complemented by hands-on experience in containerization, CI/CD, and distributed systems. When I'm not coding, you can find me rock climbing, practicing martial arts, or exploring the latest developments in AI and machine learning.
Built and scaled a global gaming network hosting 25+ servers, growing an engaged community of 19,000+ players. Developed backend software and automated internal processes using JavaScript, Python, C#, batch scripts, and other tools, reducing downtime and enhancing the player experience. Led a small remote team, coordinating development across multiple time zones to maintain 99.9% network uptime. Developed and integrated a neural network-based anti-cheat system to detect suspicious behavior in real time.
Improved stability of a legacy Qt application, reducing crash frequency by over 90% in internal testing. Created and optimized benchmark scripts in C++, C#, and C, enabling automated performance testing. Improved the in-house testing application by adding new tests and resolving issues.
Containerized 4+ production applications with Docker, accelerating deployment pipelines and reducing environment-specific issues by 70%. Diagnosed and fixed 10+ critical bugs across distributed systems, improving system stability. Utilized Agile principles to streamline tasks and projects and increase team efficiency.
Optimized 8+ Python scripts used in SPAC valuation, decreasing runtime by 98% and improving accuracy. Reviewed code for compliance with technical specifications and data schemas, reducing integration errors. Collaborated with the portfolio manager to simulate trading strategies, aiding decisions with data-driven insights.
Taught Taekwondo classes and assisted Master in conducting belt tests. Achieved Second Dan (2nd-degree black belt) in Taekwondo. Developed leadership and mentoring skills while working with students of all ages.
McKelvey School of Engineering — St. Louis, MO
Developed and integrated a real-time neural network-based anti-cheat system for gaming servers. The system analyzes player behavior patterns to detect suspicious activities, significantly improving the gaming experience for over 19,000 players across the network.
Python • TensorFlow • Real-time ProcessingBuilt and scaled a global gaming network with 25+ servers across multiple regions. Implemented automated deployment pipelines, monitoring systems, and performance optimization tools that maintain 99.9% uptime while serving thousands of concurrent users.
Docker • CI/CD • Linux • Server ManagementThe following projects represent proprietary work developed for Syntale LLC. Code samples available upon request for qualified opportunities.
Automated deployment system that provisions and configures new game servers using Pterodactyl Panel and Wings. Manages Docker-containerized game servers across dedicated hardware infrastructure with streamlined deployment processes.
Docker • Pterodactyl • Wings • Dedicated ServersComprehensive ecosystem of 25+ custom Unturned server plugins including moderation systems, player management, teleportation, economy, and administrative tools. Each plugin designed for scalability across multiple servers.
C# • .NET • Unity • Plugin ArchitectureIntegrated API and Discord bot system providing real-time server monitoring, player statistics, and administrative controls. Handles player data collection and server management across the gaming network.
JavaScript • Discord.js • REST APIs • WebSocketComplete moderation system with ban, mute, kick, and warning capabilities. Features SteamID/IP/HWID-based bans, Discord webhook integration, ban evasion detection, and comprehensive audit logging.
C# • Discord Webhooks • Database ManagementServer monitoring and heartbeat system that tracks server health, player count, and automatically manages server lifecycles. Includes Pterodactyl integration and automated idle server restarts.
C# • Python • Server Management • APIsFeature-rich teleportation plugin with TPA requests, cooldowns, combat restrictions, whitelist/blacklist systems, and VIP features. Supports both MySQL and JSON database backends.
C# • MySQL • JSON • Game MechanicsComprehensive backup system using Python scripts, batch automation, and Windows Task Scheduler for regular server backups. Planning migration to Backblaze for cloud storage and replication.
Python • Batch Scripts • Task Scheduler • BackblazeMulti-faceted economy including vote rewards, raid points, loot management, and player progression systems. Features flexible reward distributions and configurable point-based mechanics.
C# • Database Management • Game EconomyComplete character advancement system with XP tracking, skill management, quest systems, and player progression mechanics. Includes event handlers and structured character development.
C# • Game Design • Database SystemsCentralized API management system with intelligent rate limiting, request routing, and comprehensive API analytics for optimal resource utilization across the gaming network.
Node.js • Rate Limiting • API DesignLand protection and ownership mechanics allowing players to claim and protect territory areas. Includes database management for persistent land ownership and base building protection.
C# • Spatial Data • Database ManagementComprehensive administrative command logging with Discord webhook integration. Tracks all administrative actions including /god, /vanish, /item, /teleport for complete audit trails.
C# • Discord Webhooks • Logging SystemsUniversal communication system enabling seamless messaging and data exchange between different game servers and external services using WebSockets and REST APIs.
WebSocket • REST APIs • Cross-platform IntegrationCollection of user interface plugins including damage indicators, kill feeds, player counters, and real-time statistics displays. Enhances player experience with immediate visual feedback.
C# • Unity UI • Real-time SystemsRed vs Blue team system with database management for competitive gameplay. Includes team assignment, scoring systems, and structured PvP mechanics for organized events.
C# • Database Design • Game Mechanics25+ additional private repositories covering areas including: Discord bot integrations, database management systems, AI/ML implementations, security tools, automation scripts, server monitoring solutions, and infrastructure management systems.